Work That Isn’t Work

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Last month started productively – but then got brutal. I got sick, I had to reprioritize, and was annoyed a side project had to get delayed (sorry, no spoilers). Something felt off about what was going on, so as I sat there battling allergies and a cold I caught because of allergies (really, that kind of week), I wanted to figure what was off.

Why did I feel bad, overpressured, and even when sick not want to do my fun projects like writing and generators?

I used the “Five Whys” technique. This is a good one to learn, but in case you don’t care, you ask “why” about your situation, then “why” to your answer, then “why to that answer,” and so on. Eventually you get an idea of what’s wrong and how to solve it. It’s like having a helpful child in your head to pester you until you explain something, and like talking to a child, it’s a way to realize how smart or how stupid you are.

I’m quite fond of it.

This took more than the supposed “Five” whys, but I realized something amazing and liberating – I had lumped all my “work” in a month into the same pot. Cooking and working out was the same priority, a fun piece of writing was just as important as my weekly budget. All the things I wanted to accomplish were sitting in one pile saying “do me,” so I began treating all things the same.

The problem with treating all things you have to do as the same is that you don’t prioritize (or in Agile terms, you forget their value). In fact, you sort of end up with a worst-common denominator effect where you treat everything as a collection of the worst – often conflicting – traits. Everything was a boring and overwhelming must-do task that was also not important.

At that point I realized my organization had killed my motivation. So how did I solve this? I broke them up by relevance and changed them on my own Big Visible Chart.  OK it’s a spreadsheet, but still.

First, are the must-do tasks for a month. These are important life tasks that I want to do and do as soon as possible and most are repeating.. My motivation is “I really better do these.” Now I know what has to get done, and I’m motivated to do them out of importance. Also there’s less than I thought so that helped. In my list of work I marked them “hot” colors – yellow for do at the start of the month, orange in the middle, red at the end.

Second are the important things to do for a month that are kind of regular maintenance; blog posts, cooking, working out, and maybe some lower-priority stuff that’s added for the month. These things can shift around, but are also the “daily grind.” Seeing this made me realize a lot of them can be done reguarly and over time – in fact many have to be (I’m not going to cook 80 meals at once or workout for 15 hours in one day). I saw that these could be paced, that they didn’t need to build up – and that I should never see this as a giant task to surmount, but one that’d be done over time.

Third but not finally is my creative work – books, the Sanctum, other projects. These are things that I do in addition to “life” stuff – and they’re the fun things. I didn’t overload this for the month of April, but may add more. In my chart they’re green.

Seeing it like this made me see what I’d done wrong:

  • Trying to spread out my most vial (“hot” colors) work as opposed to getting it out of the way or just doing it at the right time and not worrying about it. I had a gut feel that this was wrong, but this helped me put it into words.
  • Being unsure how to pace my more regular tasks like cooking and so forth (blue). Because there was so much, I kept trying to do all of it and feeling overwhelmed by this big pile of “stuff”. Really the pile would decrease over time.
  • Viewing my more fun work (green) as labor by conflating it with regular tasks. I had treated it like other work, trying to fit it into other things to do. Now I could see this wasn’t a grind – this was stuff to do when the other work is done, caught up, or has just bored me.

So what solutions did this give beyond solving my issue:

  • For the vital work that has to be done at the start of the month, my goal is to get it over with early, even if it’s a bit of a haul.
  • For vital work due other times in the month, I don’t worry about it until I have to.
  • For the regular grind, pace myself. Don’t let it overwhelm me, or try to get too far ahead of it.
  • For the fun stuff, I realized now that I’m aware of it, I can make space to do it when I want to relax, when I want to get it done, or when I’m caught up on the other work.

Ironically, I think I’ll get more done since I’ll be less stressed, less juggling work, and have better priorities.

So your takeaway, know your priorities and what work means to you. It’ll help you get the vital things done so you’re not distracted, pace yourself with the regular grind, and be aware when you can/will/want/should do your fun stuff.

– Steve

Agile Creativity – Principle #7: Usable Work

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

We’ve passed the halfway points! We’re now on the Seventh Principle behind the Agile Manifesto. It looks simple, and in fact is simple, which means I’m going to go on at length about it. Let’s take a look:

Working software is the primary measure of progress.

Yeah, it’s pretty clear isn’t it? I’m very fond of it because the idea is the measure of progress is something that actually works. No maybies, no charges, no plans, no mockups. Something that works is how you measure progress.

But let’s tweak it a bit for creatives, since creative work involves a wide range of stuff from art to presentations to films.

Usable products are the primary measure of progress.

There, not much of a change, but we broadened it out. You measure progress primarily by giving people things that are usable.

Now of course, I’m going to analyze the heck out of it.

You measure progress with something people can use – even if imperfect

Your efforts should focus on giving people something they can use and experience – that’s it.  It’s usable/working/review-able or whatever you want to call it.  That does not mean it is:

  • Complete.
  • Ready for public release.
  • Ready for all of your customers to use.
  • Even that good.

You may deliver work that’s incomplete and lousy, but at least each embarrassingly bad delivery there’s something people can use to give you feedback.  You will improve it over time.

As you may guess this means . . .

Delivering usable product means feedback

Giving people something they can use, no matter how incomplete or half-baked, at least means you’ll get feedback on it. It may not be nice feedback, it may mean a lot more work, it may mean a change of direction. But at least you know what to do next.

So the more often you deliver, the better you do getting people to their destination – because you learn how to better get there.  It’s a lot like navigation – in fact your customer or client may learn about what they really want once they have something they can really experience.

But it’s not just people who give feedback. You and your team give each other feedback. If it’s just you, then YOU give yourself feedback (even if it’s “that was dumb”). You also learn by making something usable as opposed to reaching abstract deadlines and milestones.

There’s nothing like having to make something workable to really learn what you have to do, and what you shouldn’t have done.

Now to do this . . .

This almost always means iterative development – so plan for it

So as you’ve probably guessed from reading so far, this Principle really hearkens to iterative development. You measure progress with usable product, so you’ll be delivering useable product over time – probably improvements of previous deliveries. That’s pretty common in Agile, obviously and we’ve already discussed it.

But this means that anything useable you deliver is something you should plan for and keep in mind. Don’t just work on something, work on it in a way that helps you give actual results as often as possible. This could mean:

  • Constant refinement, like putting a logo through more and more iterations.
  • Delivering in usable parts, like a costume where each piece is complete (and, say, at least display-worthy).
  • Delivering in review-able parts, like a piece of writing where each chapter is something that can be edited.

So you can keep getting work out, do that work in the best way that keeps delivering useable results. Because when you do that . . .

Usable Products Are THE Way to Measure Progress

Delivering usable products is the way to measure progress. There’s the obvious ones of “this customer is happy,” but you can also use this to get a bit more mechanical and procedural.

  • If you have a list of features for something, like perhaps a game, as you deliver them in prototype, you can check them off. Yes, some may be wrong or changed, but you can get a rough idea of progress.
  • If you are aiming for certain numbers, such as a performance score or loading speed or image size, then you can measure them – with workable product.
  • Of course, you get abstract feedback from others, maybe customers or even beta testers and early access users. They might provide other quantifiable forms of feedback, ranging from yes/no responses to answering polls and questions.

From simple lists of features to complex analysis, usable product is not just a way to measure results in general, but gives you a way to get specific results, maybe even complex ones that need some number crunching.  Thinking in deliverables and producing them gives you access to a wealth of data.

Though I wouldn’t overdo it. This is Agile after all, let’s not get complicated.

Rounding Up

Let’s review the Seventh Agile Principle for Creatives:

  • Frequently produce something usable for your audience, no matter how imperfect.
  • Iterative development is the best way to do the above, so organize your work accordingly.
  • Because you are delivering something usable, you’ll get feedback and learn, meaning you can produce a better product.
  • If you need to have deeper analysis, working products are a great way to do it.

It’s another simple principle, but it’s really great advice – progress is producing something.

Sounds like you could overload yourself with trying to constantly get stuff out, right?  Well, let’s move to the Eighth Principle . . .

– Steve

Work And Effort: Not Always By The Numbers

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

Latley I was feeling overloaded but couldn’t figure out how much. Turns out it was mostly in my own head.

Now I’ve been through a move, changes at work, and more. So the last two months my own workload estimates have been a tad off, all things considered. Now that I’m back at it, I decided it was time to get a handle on my work and my life. This included:

  • Making sure I tracked other time-consuming activities, like me workouts.
  • Getting back to my projects.
  • Recovering from the move.

So, I looked at my plans for March . . . and felt overloaded. Why was that, because in my head it made sense. Not much changed. Hell, I wasn’t moving at least.

Something didn’t feel right. You know that feeling of Really Not Right, and I couldn’t place it. Nothing came to mind, so I began to play with my schedule, looking at time taken, past work. Suddenly, something became very clear – an error you may have made in your own personal plans.

What I found was that I had overestimated the amount of work ahead of me, and that made me feel overloaded.

Normally, I’m for a little overestimation, just to be safe. But past a certain point, overestimation becomes not a buffer, but a source of confusion. Your gut, your mind, and your estimates can’t figure out how long things take or where time is going. That’s where I was.

  • I wanted to track more of my regular activities, making sure I accounted for them and didn’t get overloaded. I made sure to pad them a bit – which may matter little on one or two tasks. But when you’re talking things like cooking or working out that you do a lot, then padding adds up pretty fast.
  • I wanted to get back to my projects. Which of course I now was cautious about, so I overestimated a few of those. Which wouldn’t be as bad except I always juggle 2-4 projects.
  • Finally, I wanted to “catch up” on anything that got behind from my move, and of course, overloaded myself on top of some over-estimation.

Yes, in my effort to be Thinking Ahead and Develop A Good Backlog, I ended up overestimating so much out of caution I confused myself. So, uh don’t do that.

I also found I had to modify one of my estimating techniques. Check this out, it may help you.

Fibonacci Revised

As I mentioend in my Personal Agile, I estimate the time things take in hours using Fibonacci numbers – 1,2,3,5,8,13. This is common in abstract estimating as people are bad at determining small differences in large things – it’s easy to know if something is 2 or 3 hours, harder to know if it’s 4 or 5 hours, and real hard to tell if something is 25 or 26 hours. So Fibonacci estimating uses numbers with increasingly large gaps to force you to A) use certain numbers to avoid fiddling in the middle, with the side effect of B) By the time you’re tackling something so large maybe you should break it the hell down.

Now on the high level (beyond 3 hours) this helped me. But, I had lost control of detail on the lower end.

I didn’t differentiate between a 30 minute task an an hour. Or a 90 minute task and 2 hours. As I break stuff down pretty finely, I had overestimated work in many cases – and as noted as I also track many repetitive tasks, this balooned my estimated workload.

So now my “Modified Fibbonachi sequence” is .5, 1, 1.5, 2,3,5,8, 13. I give myself a bit of leeway on the low end.

I’ve wondered if in time I’ll learn enough I won’t need any kind of sequence as a crutch. I suppose I’ll find out – and share it with you.

Takeaways

So some takeaway lessons:

  • If your sense of what you can do and the time you’ll think it’ll take don’t “feel” right that’s a good warning.
  • Be careful on overestimation and adding too much buffer time to things you’re trying to get done. That causes confusion – and may squeeze out work you can do.
  • In estimating how long it takes to do things, tools like Fibonacci numbers may help on the high end, but give yourself leeway on smaller estimates.

– Steve