The Unsolid Self of Creative Works

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

Please note this column includes very limited, basic discussion of some spiritual beliefs. I do not go into fine details as it would distract from my core exploration and involve various interpretations over the centuries.  More may be coming.

Serdar and I often inspire blog posts for each other and today is no different. He posted on how projects don’t always end up where you expect, and it got me thinking.

Serdar notes we often view our works as having a kind of “Core,” a tangible thing that defines the work. We often discover it in the early lightning-strike of inspiration, and it guides our work. But in time, it can limit us because as we develop a story, it changes. That fear of getting away from the seed of our work, the core driving idea, often limits us.

That got me thinking about spiritual doctrines about the non-existence of the self. In Buddhism, we’ll hear of anatta, the (oft-misquoted) idea of “no-self.”  Buddha seemed disinterested in the concept of permanence or impermanence, focused more on the results of action and clinging. Taoists refer to the interaction of Vitality, Energy, and (many-faceted) Spirit from which we emerge and can refine, altering ourselves to become wise or even divine. “There’s no there there” is not an uncommon sentiment among those pondering the nature of life – and if there is anything permanent, a lot of what we identify with is impermanent.

This isn’t a sentiment everyone embraces. We want to think there’s a solid “me” there that goes on and endures. We also watch ourselves grow, age, and catapult towards inevitable death and realize that what we think of as me is mostly, if not entirely, impermanent.

I think the fear of “no solid self” is no different than the fear there’s no solidity in our creative work. We want to believe we’re real and solid – we also want to believe there’s some inviolable core to our creative work. That book we make, that comic we draw comes from us, we want it permanent – maybe permanent in a way we’re not.

But as we edit and revise, replot and reconsider, we find the book or comic or whatever is a process. It’s going to change and evolve, and we can’t fully forsee the future. That core idea is just a spark to light the fire; we don’t know what will be illuminated or how long it will burn.

Neither we nor our creative works have much of solid self. They’re processes and will never be “any one thing.”  To be creative is to face impermanence twice as much, in ourselves and in what we make.

I could probably go on to intolerable length on how to face this, and it would still end in some book recommendations you might not reach out of boredom. Something more may be coming, but let me say this in compassionate simplicity.

Impermanence can be a comfort, for we see how much we cling to and how that causes pain. If I’m not much of a tangible thing, then I neither begin nor end; I’m a process, more or less. Realizing this, I can just get over myself and get on with my creative work because that’s coming from whatever I am, permanent or not. I might as well get over myself, because it doesn’t seem very solid.

So whatever. Go on, create, do the thing you do. It’s all processes and change, so let’s see where it goes.

Steven Savage

Isekonspiracy

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I’m not a fan of most Isekai stories – stories of a person ending up in another world and are very prominent in manga and anime. Yes, there are wonderful genre classics like The Wizard of Oz and Fushigi Yuugi. There are good ones in today’s anime world, like the stellar The Faraway Paladin (watch it and prepare to cry). Too many of them get right up my nose as obvious power fantasies without much else beyond wish fulfillment.

Something else I’m not a fan of is conspiracy theories. I’ve watched them consume people’s minds, poison discourse, and lead to a violent attack on America’s Capitol. In a recent fit of contemplation and podcast-binging, I realized conspiracy theories are bad Isekai stories.

It is not a pleasant realization – and writing this made it more troubling.

First, both bad Isekai and conspiracy theories are about victimhood. The more pandering Isekai are about someone getting to be great, mighty, find revenge or whatever in their new world. Conspiracy theorists are also grievance-ridden and looking for someone to take it out on – and in their fantasies they hurt real people.

Isekai (good and bad) and conspiracy theories are oft about being special. That makes sense as a manga titled “I Went To Medieval Times And Died Of Disease” has a limited audience. However, in too many Isekai, the power trip is the point, leading to a story that only works if it pushes your buttons. I find this no different from how many conspiracy theorists believe they’re on a special mission from God or a secret agency to fight evil (when really they’re just toys of grifters).

Both Conspiracy theories and Isekai promise simplicity and are usually gamified. Many modern Isekai are based on game ideas and thus have obvious villains and heroic goals – defeat the Demon Lord, get the girl, etc. Conspiracy theories promise to make sense of the complex world and as scholars have noted resemble LARPS (Live Action Role Playing Games).

Finally, find a lot of bad Isekai dehumanizing and most conspiracy theories to be dehumanizing. Too much Isekai is about the hero you’re supposed to identify and a world of cardboard cutouts to knock around. Conspiracy theorists are glad to dehumanize people, sorting them into simple categories and wishing or bringing harm on people they’ve turned into props.

What I see in all of this is a need for escape.  The more pandering Isekai – as much as I critique them – are fulfilling a need.  Conspiracy theories fill similar needs but in a very destructive manner.  Somewhere in there is a mental place where someone starts a side into the darkness, and I wish I understood it better.

But at least with this insight, I have a chance to understand it a little more.

Steven Savage

You Don’t Have To Write

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I settled down to read The Society of the Spectacle, the classic work on how modern society’s economy becomes all spectacle with little substance.  I’m sure I’ll have more to discuss, but I’d like to tell you about a reaction.

The book is broken into short chapters and numbered bits of analysis never more than a few paragraphs long.  While reading the analysis of how we commodify the world or turn economy to spectacle, I had ideas.  I had ideas for a book or two I could start writing . . .

Then, I stopped.  Why did I have to write now?  In fact, why the hell did I have to write these books without further analysis?  Also, did I have to read a book on commodities and want to make one?

I found other writers have this situation.  You have the realization a book can exist, and then you think you have to do it.  The cause varies, but the problem is the same.

If you find yourself in this situation, ask why you’re trying to write.

My motivation?  I want to know my works will benefit people and was evaluating my various projects.  My inspirations rode that desire right into “I must do this now,” and I only realized it a while later and stopped.

Part of being a writer is knowing what not to write.  Give yourself a chance to develop that skill, even if you have to ask some hard questions.

Steven Savage