Make It So: The World Archive

When I last posted about the Abandonment Archive, a place to leave fan works anonymously, I was focusing on fan works. But a few comments on “Recording your World” by newcomer Marek Tarnawski got me thinking that this basic idea of a “dumping ground” (in the good sense) should be expanded.  Let’s face it there’s probably a lot more things we should be saving with the power of the internet, easy technology, and fan power.

In this case, I’m realizing that we need an archive for abandoned, unused, and previously used worlds.

Many a gamer, writer, and so on has a few worlds in their back pockets. They have the game they never made, or the RPG campaign they haven’t played in fifteen years. There’s that Livejournal RPG that everyone loved but which then faded away, or the wiki that you set up and never used for your novel. There’s plenty of unused worlds out there.

People love good worlds. Settings are important, and though we love to build them, some are so intriguing we want to play with them.  Also sometimes we need new ideas.

So let’s put all those unused worlds to use.

The World Archive

Imagine a world archive for half-done, abandoned, previously used, or unused worlds. People could leave behind their creations for others to use, along with notes, historical documents, and contact information. This way their creations would live on and could inspire and be used for others.

The benefits I see are:

  • People are able to let their creations live on – and maybe even get comments on them and sync up with other enthusiasts.
  • Other people can get ideas or whole settings from the “donated worlds.”
  • Even if people don’t use a whole world, they’ll be able to use ideas (I suspect many people wouldn’t use entire worlds).
  • It would provide some interesting historical records of games, game systems, writing plans, and more.  Think of what these worldbuilding efforts say about the people and their times.
  • It may help remind people of past games and gaming systems – and would be great as a supplement to those beloved systems and what can be done with them.

The Methods To Get A World Archive

On the other hand this gets to be a bit challenging because people’s notes, worlds, and so forth are in a variety of formats. Some may be in a wiki, some may be a text document, others may be in a dead RPG system, etc.  Many are just on paper.  It’s not like it’s going to be straightforward.

I think the only way to do this is:

  • Have a basic upload system to just store raw files.
  • The upload system should have some basic viral scanning for the sake of sanity.
  • Over time get members to work out formats and conversion tools (that could make the site great for career skill development).
  • Post resources like character sheets and the like to help people convert information over – and post them on the site as well (anything to help out).
  • Accept uploads as JPGs so people can scan. If you can get any cheap OCR software or point people at things it’d be a godsend.

On top of a standard posting, credit, and combination system, it should be reasonably easy, as long as it’s allowed to evolve.

There would, however, need to be a pretty extensive search and classification system so people can mark their creations for easy access.  People amy search for game system, era, theme, etc.  Your tags are going to need to be extensive enough to classify things, and organized (and limited enough) to keep them from being overwhelming.

Likely there’d need to be feedback as well to catch misclassified works.  Some works may be tagged wrong, others may be falsely tagged, and there’s always the concern of people playing pranks.  A simple feedback system for review would probably be easy.

In time I see such project evolving – and probably sharing its formats and technology. A good wiki converter, a character sheet parsing macro, etc. would all be useful.

Of course there are challenges . .

The Challenges of The World Archive

There’s going to be a few challenges facing any ambitious archivists.  They’ll need to deal with:

  • Who owns what. Like the Abandonment Archive, it probably needs some way to do ownership checks.  A passive “alert us if this is inappropriate” system would probably work.
  • Stability. If a site like this gets lots of uploads and downloads It should be very carefully written for stability’s sake.
  • Backup.  Seems obvious, but seriously, this thing needs to be well backed up or the point quickly becomes moot.
  • Ensuring that entires are actually useful. There;s dumping grounds and dumping grounds, if you get my drift.
  • Updating. If it’s just a place to add things and it doesn’t adapt and grow, if new features aren’t added to make it easier to use, it could become useless. The site needs to evolve to meet people’s needs – which may not be apparent until running it.
  • Paying for it. Pretty obvious, though I imagine ad sales and such may work out, and there’s a chance for merchandise. It might work as part of a larger initiative or supported by certain companies (who get a nice promotional out of it).
  • Long-term existence. Something like this sound great but might peter out – it should probably have Death Of Site plans built in just in case.

Worlds For All

I think there’s potential here – if not on a large scale perhaps on a small scale for specific worlds, or settings, or types of game systems. It could even evolve as a series of specific sites coming together.  People would get a lot out of it – and it’d be fun.

It might even branch out into more world building resources and archives, collaborative works and the like.

Anyone feel up for it?

– Steven Savage

Randomizing and RPGs

(This was originally posted at Ongoing Worlds.  And yes, it’s a Seventh Sanctum column that’s not an update.  A trend?  We’ll see!)

Look Back In Randomness . . .

In 1999 at a gathering of anime and Mystery Science Theater Fans, I commented how some anime attacks sounded randomly generated by computer.  Suddenly it struck me that it would be easy to write a program to do that, as I’d written code to do superhero names and names in the vein of Elfquest characters.  A few notes later I had enough ideas to try and I made an Anime Power Generator.

Then I began thinking of other options.  And more random generators emerged.  Then I put them on my web site.  Then they took over the website.

Then what is known today as Seventh Sanctum was born.  Eventually it encompassed over 150 generators.  I just kept making these things for 14 years.

So in 2013 I realized that perhaps I had to update the years old design, and go modern.  Fortunately Bootstrap provided me the framework I needed, and I proudly updated it in a mobile, adaptable, and honestly easier to read and simpler design.

This is when Dave contacted me.  He and I knew each other from when I interviewed him at MuseHack.  He noted that I had many random generators for people to use in writing, art, and of course RPGs.  But what is the role of randomizers in RPGs anyway?

I’d never thought of it.  I just sort of assumed it was obvious or instinctive.

Dave had challenged me, in short, to put into words what was rarely expressed.  I was up for the challenge – frankly I wanted to see my own thoughts in more solid form.

So, you run an RPG or play one, or are starting one.  How can randomness help you in something that’s so often the result of planning, phrasing, and writing?  Many, many ways . . .

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Fantasy CRPGs And Distance From The Source

I love Lord of The Rings.  It really is a classic, awesome and epic and beautiful.  Hell, I actually think Tom Bombadil was awesome, but that’s another story.

Or Fafhrd and the Grey Mouser.  A fantasy road movie, two guys getting into crazy trouble and magic kingdoms underground.

How about Elric?  A buddy story gone terribly wrong among battling gods and falling kingdoms.  Also, hey, god of Jesters.

But what doesn’t feel like fantasy literature is fantasy games.  I don’t say this to diss CRPG fantasy games.  I love a lot of them, I played the first Wizardry, I know Demon’s Winter is one of the most unappreciated fantasy games of the 80’s.  I enjoyed a lot of the Atelier series.  I played a lot of Final Fantasy.  I adore Dragon Quest IX.  It’s just they don’t always feel like the epic literature that inspired them or the genre.

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