A Writer’s View: Audience Interest

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

One of the things I always worry about my return to writing is “will people want to read my work?”  My friend Serdar has analyzed this in one of his blog posts (with the winning title “If I Had More Time, I Would Have Written a Shorter Novel“).  He focused on novel length in many cases, and asked himself why some large works are worth the time and others are not.

What’s interesting is his next book is 230k words.  “A Bridge To The Quiet Planet” is probably clocking in around 110K.  But we both ask ourselves “Why do people care.”

We have to make it worth their time (and money), it must engage them.  I can think of two ways we may do this off the top of my head:

Something To Care About

Serdar hits on one by noting:

. . . the trick, I guess, is to package them up and offer them in a way that other people can pick up on, in their own way, what the interesting things are. Anime and manga have whole subgenres that revolve around the mastery of a skill (a sport, a game) or the deep investigation of a mundane everyday occupation. They take something that to an outsider would be meaningless and they invest it with the urgency of The Great Work Of Life And Death. It makes a striking contrast to stories that involve casts of thousands and the fate of nations but evoke little more than a gurgling snore.

You have to write about stuff people care about or make them care by getting them invested in the characters, the setting, etc.  If you can connect people to the work (often through characters) then they will buy into it.  They will give a damn.

For my own example, let’s take Yuri On Ice, the gay romance men’s figure skating drama you didn’t know you wanted, and that is a runaway hit.  I have watched it twice because I like the characters, I like humor, and I like all the substories.  I felt like things were happening to people, and thus was engaged on a subject that I frankly didn’t care about – skating.

OK I didn’t like Chris, he’s a creep, but anyway.

Something To Learn

I am a very detail driven person – which makes sense as I write books on Worldbuilding.  I love bits of revelation and backstory as the world comes into focus, as we learn more about the characters.  Even if the details aren’t relevant to the story, they help you understand things.

You can also get interest if you’ve got plenty of things revealing and being found out and pace yourself.  If people keep learning, keep finding out new things – plot-related or not – they’ll be interested.  The best things of course are revelations that tie to the plot, but having fun little details also just makes the story and characters real.

An example I’ll give from this is the under-appreciated military-sf-horror film Spectral, which I strongly recommend (warning, link has spoilers).  You get slow revelations over time, and only truly get the full story in the last five minutes.  Each little bit, each finding about the horrors the characters face, each choice to fight back, each revelation as they try to out-think the forces against them, kept me hooked.

Keep People Engaged

You can make a 10 page short story a slog and make a 500 page novel that people loose track of time reading.  It’s all how you can get them engaged.  And it determines if it was worth their time.

(Remember I do all sorts of books on creativity to help you out!)

– Steve

Technology, Humanity: Values And What We Value

OK let me wade into the Paul Graham clusterbumble.  For those who haven’t kept up, Graham made a rather bizarre post about economic inequality that pretty much got him roasted like nuts by various people.  Though I think he sort of meant well, it was a bizarre case of self-aggrandizement, ignoring actual inequality issues, and defending some wealth inequality in a way that amplified the other problems of his “position”.  It was, to be charitable, a piece by someone wanting to sound smart and informed and revealing the opposite.

One of the place where his walnuts got toasted was over at Medium, where “Holly Wood” noted his defense’s problems, and this quote stood out, as noted by my good friend Serdar.  In a nutshell it caught everything wrong with the elitist ideas in Silicon Valley (not I don’t say “of” Silicon Valley since it’s a lot more diverse here than people realize).:

You end up going to absurd lengths to rationalize mediocre ideas because they happen to make tons of money instead of questioning the legitimacy of a system that confers so much value on to stupid things. To stay consistent, you have to defend the logic that the creepy women who founded Peeple contribute more value to society than literally thousands of 4th grade teachers.

 

Serdar rightly notes that this leads us to the uncomfortable position of having to evaluate our values.  Some of our values may not just be bad ideas, they may be actively harmful.

Ultimately our values dictate what we value.  What we think is important affects what we seek out, do, and create.

And, right now, too much tech – too much of society – is based around the idea of the almighty dollar as the arbiter of value over all else.  It doesn’t take much effort to realize that if you ultimately value ‘someone making a ton of money, hopefully me’ it says that your values . . . really aren’t that valuable.  It’s just numbers and pieces of paper being pushed around and biggest pile wins.  It’s trite, meaningless, and damned dangerous when we have other issues to solve and more important things to pursue.

It’s time for technologists – including myself – to ask what our values are and take action to keep, expand, and enhance what is truly of value.

Know what?  The whole pile-of-money-is-best idea is a bad idea.  All it leads to is less  and less people with more and more money, stabbing each other in the back to get to the top of the mountain while everything buns.  You can pretty it up anyway you want, but that’s what money-is-all – an all-to-common value held by people – leads to.  A deathmatch where nothing is left.

Not particularly valuable is it?

As Anil Dash notes in his own essay, it’s time to make our technologies, companies, and what we do with them more humane.  He’s damned right on this.  If technology is only about the biggest pile of money, then it’s worthless, valueless.  It’s just a way station among meltdowns and moneygrabs.

And you know the whole idea that Silicon Valley is a bunch of bloodsucking neo-libertarian asses?  Not true.  Not even some of the people we think are that way.  All of us here are people, and a lot of us are trying.

But I think we need to consider our values. And that should be humanity first, because we’re all human, and it’s better to be human together than inhuman rushing to be last man standing on the then-worthless pile of benjamins.

– Steve

 

 

 

Gear Up For Some Space Opera

My friend Serdar has been working on his latest book, Flight of the Vajra, for awhile.  I recently helped him edit it, and he’s released Chapter Zero to whet your appetite.

Go read it.  Because, trust me, this book is good.

I edited it, and after awhile, I didn’t really feel like I was doing work.  It’s a compelling novel of what I like to call “Hard Space Opera,” a space opera tale that has a lot of serious, thought-provoking elements and a wild cast.  From a genius spacecraft engineer with a cache of illegal technology, to spiritual leader with a very complex burden, to a gender-shifting singer, you’ll meet a lot of complicated characters.  You don’t even know everyone’s plans or motivations until the last few pages of the book, and you don’t know everyone’s fate much the same way.

It also covers a lot of interesting issues of technology, transhumanism, space travel, life, and death.  I was constantly intrigued, surprised, and asking questions.

So go and check it out – then wait for the book.  Trust me, it’s worth it.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.