Seventh Sanctum Update 12/17/2013

Hello everyone, and here’s the latest update.

Thanks to everyone who took the poll on my plans to add some content and community to the Sanctum.  Before I get to that however I do want to address the issue of removing the option to decide how many entries to generate.  A lot of people wanted it back.

I had waffled on this because removing the option didn’t seem to make much impact and it kept things simple.  But in the poll, someone gave a me case of why they needed to modify how many entries they got.  That was the real convincer for me.  So I’ve mulled over some ways to work that into the current layout, and I think I have an idea, so I’m going to work to put the choose-your-amount option back in, though I think I’ll have it default to maximum.

That kind of feedback is really helpful.  I need to know how people use the site.  So in the future if you want a change or have a new idea, spell it out in detail, it helps a lot!

So now what the poll told me!

First of all, people are in general behind adding a content/blog/library section.  But it’s not everyone’s primary interest – more of a secondary (20% of people were neutral, 8% didn’t like it or really disliked it, 55% were for “pretty good” and 17% were really enthused).   That tells me that it’s a decent idea, and one I’ll do for various advantages, but its appeal is mostly secondary to the larger audience.  Right now I plan to add one, but I probably won’t trick it out with any bells or whistles right now – though as I’m going to be doing some really weird stuff to make it work, that may be secondary.

Secondly, I got some good suggestions from the polls period – and not just on the number selections.  So I think I’ll do some of these now and them!  Also frankly it’s kind of fun.

Third, yes, I am going to be making more generators.  Now that I got the site rewritten and have my mojo back, I plan to add new ones over time.  I’ve got about one to three I want to do now more for fun – and one silly one turned out to be a fascinating exploration of language structure I want to finish.

Fourth, I got other good ideas for the site I may give a shot, mostly usability tweaks.  Stay tuned 😉

Finally, for those asking for a mobile version of the site, the site is optimized to work across devices, though a vertical cell phone profile is a bit hinky.  I am looking into making it into an app (though the generators based on other media wouldn’t be there), but that’s more later 2014 if I try it – a friend is experimenting with such things and we may team up.

– Steven Savage

Way With Worlds: Why Worldbuild?

Let's get building that world!

(Previously published at Seventh Sanctum)

Years ago at the end of the 20th century and the start of the 21st I began writing a column on worldbuilding and fiction – Way With Worlds. This was the age when people were suddenly able to get their works on the internet, via websites and journals and email. There was a slow simmer of amateur writers, should-be-pros, would-be-pros, fanficcers, and more. A column on worldbuilding seemed in order.

I’ve always had ambitions to write fiction, had worked on shared-universe newsletters, played RPGs, and more. Worlds were part of what I liked to do, and a good setting, a good living world/universe made things come alive. So I expressed my theories in hope of helping people, to use my knowledge gained over the years, and of course because I’m not overly good at shutting up.

The columns sat online for years when I decided not to continue them, and every now and then someone will read one or mention them to me. Over the years I do less fictional work directly, yet am still involved in worldbuilding when I help friends with games, edit books, and when I run the inspiration site Seventh Sanctum. Of course, I still have plenty of opinions.

Now even more people are writing, and making videos, and self-publishing. So I decided to revisit the columns and rewrite them, expand them, and use what I learned in over a decade.

And the first question is still as burningly relevant as ever? Why Worldbuild?

A Definition Of Worldbuilding

First of all, let’s define worldbuilding here for the sake of discussion and possibly argument. I consider worldbuilding to be the following:

  1. Creating a stable setting . . .
  2. . . . where stories take place in . . .
  3. . . . that is consistent . . .
  4. . . . and works by its rules.

In short, worldbuilding in a way creates something independent of a story (be that story in a comic, novel, game, etc.). It is the setting the story occurs in and has its own rules, principles, and so forth.  In turn the story abides by these rules and doesn’t violate them.

Now most worldbuilding is a continuity between “Its Own Rules” and Whatever “I Want At The Time” where continuities may be altered by whim, for marketing purpose, to update them, and so forth. Mostly when people talk worldbuilding they skew towards an inviolate “Its Own Rules” setting, but I think this rarely reaches 100%, such is the nature of imagination. However, the aspiration towards a consistent world is important because of the benefits . . .

The Benefits of Worldbuilding

So what are the benefits of world building. The ones I’ve found are . . .

A Relatable Setting: A well-designed world that has rules and locations and such that are stable is one people can identify with and enjoy (unless of course they’re not interested in your subject matter). There is the thrill of familiarity, the recognition that histories and principles and side comments are indeed valid, and a strong sense of place. A world that feels real is one that is enjoyed, explored, and remembered.

Preventing Errors: It is extremely easy to start running with an idea and then forget all sorts of details – and quickly make your writing unrelatable, contrived, or incomprehensible. By thinking about (and recording) your world’s information you write a better tale, avoid plot holes, and make a better story.

Find Inspiration: There’s something about a world design that, past a certain critical point, it seems to inspire you to do more. An obscure city mentioned in passing could be explored as part of a new chapter or an entire new tale. Answering unanswered questions can move your narrative forward or even surprise you with new story directions. Just looking over the world you’ve designed may let you free-associate new and inspiring ideas for your stories.

A Bulwark Against Bad Writing: When you know your world you’re less likely to engage in contrivance or doing half-baked stories – because the world itself drives you on, fills in the blanks, and explain what’s going on. When you know that world, the answers are in its constructions, and you avoid the temptation to just slam on a few plot elements.

Avoiding Favoritism: When you take an active hand in worldbuilding, the world’s continuity becomes a large part of your writing This is another bulwark against bad writing – you’ll be less likely to play favorites with a character (the infamous Mary Sue/Gary stu comes to mine), plotline, etc. because you’ll be thinking about the setting and its consistency, not your own biases (well, as much). If for some reason you decide to consciously include something that might break continuity (say not killing a characters as exploring their backstory would be fascinating) then working out how your chosen path works into the world inspires better writing because you have to work within the framework you created.

A Different Form Of Writing: Writing fiction, or a game setting, etc. is one thing. Writing a world up is quite another; and it can be great practice for a different form of writing – that which is more archival and documentarian. Worldbuilding and recording the information requires makes you think about what to write down, how, and so forth. It’s essentially “non fiction writing” about a fictional universe, and can be a useful skill.

An Additional Piece Of Work: I adore books on fictional settings, dictionaries of characters, maps of imaginary realms, and so forth. If the world you build becomes famous – or if you just want to release some work for free – release the documentation of your world. It may be fun, it may inspire others . . . and there’s the chance it may make you some money if your fictional works become popular.

A Contract With Readers: Worldbuilding is a kind of social contract between writer and reader. The writer, by working on a strong continuity, imbues their work with meaning because they are saying there is an element of reality here. The reader, in turn, can trust the author to make a consistent, involving tale because the setting has that element of being thought through. If you’ve ever seen people upset with a bad bit of writing, illogical plot twist, and so forth, you know how strongly people feel about this social contract.

Its Time To Build

As you can see there’s quite a few benefits to worldbuilding; I’m a big advocate of it. I find a well-build setting makes more satisfying work, inspires me, and increases the depth of enjoyment. I find writing and creating one inspires me, makes me works more believable, and provides many advantages.

Now with that being said, onward into the next column . . .

– Steven Savage

Seventh Sanctum Update 12/4/2013

Hello everyone!  So let’s see how we’re doing at Seventh Sanctum!

  • I’ve got some rough plans for the next few months, we’ll see how they work out after a little polishing and planning.  I’m not planning anything as big as the rewrite for the next year because that took a lot out of me.
  • As you saw, Way With Worlds is back!  I plan to revisit the entire column line to rewrite, expand, or in a few cases just leave some old ones alone.  Think of it as Way With Worlds updated – as I have a lot to add from my experiences!
  • Didn’t see a lot of enthusiasm for a blog, but let me note that it will be basically running as part of the site but not take over the site – I don’t want to turn the site into a blog, so much as have one that belongs to the site if you get my drift.  The purpose is the tools first and foremost – but it’d be nice to have content and people commenting on it and interacting.  I’m still assuming adding a blog in Q1 or so – and a little feedback would help (even if it’s “really, don’t”).
  • Do have a few more formatting tweaks I may try, so stay tuned!

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.