Thoughts on Aspiration

Aspiration.

It's a funny word, really, not one we use a lot. We talked casually about aspiring to something, having aspiration, but "aspiration" isn't one of those words people use a whole lot. It’s just a funny, useful words that we take out occasionally, like a special tool we use only under certain circumstances.

I've been thinking about this word lately, as I do; language fascinates me. Thinking about it, I realized that what a lot of people actually lack in their careers is aspiration. Maybe one of the reasons we don't use this useful word is because we don't experience what it means very much in our lives.

Aspiration. Aspiring to something. Directing ourselves towards something and hoping to get there. It's really a lovely word.

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MMOs and Success

Last post I mentioned that I had come to the conclusions that MMO's would actually increase in market share and as part of gaming.  I believed this was due to the social nature they provided, the persistent and expanding content elements, and the financial benefits.

Though companies still need to make sure they reach enough people to take advantage of this success.  There are things that can remain undone – or done badly – that could slow successes of their products.  So what do I feel MMO's need to do to take advantage of a market that's in their favor (and not do it wrong)?

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Why MMO’s Have an Even Brighter Future

I mentioned in a recent post that I'd been looking to purchase a new video game, and decided to wait for some titles because of the social effects of playing them – how I could share them, be part of a launch phenomena, etc.  This let me to further speculate on games with specific social aspects – namely, MMOs.

To put it bluntly, I think in today's age, MMO's are poised to do not only good, but better than they have.  I suspect as time goes on they will expand their hold on the market and onto multiple devices.

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