Are You Designing For A Maximum Audience?

I used to have a tradition in my programming days, of going to the Interface Hall of Shame (now quite out of date http://homepage.mac.com/bradster/iarchitect/) to find out the latest things not to do.  And yes, as you guessed, my programming days were quite awhile ago.

Anyway, to get away from my age to the subject, one of the things I learned as a programmer was that designing a good interface was not obvious.  Most people designed interfaces with . .  . well I'm not sure what they had in *mind* since thinking was not often part of the process.  Let's just say I saw some bad stuff.

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Rage Against the Dying Of The Site

I was doing another round of link research for the blog (you'll see some new resources soon), and once again Bonnie and I ran into another round of dead sites.  You've heard me rant about this before – there's so many blogs and sites out there they would be awesome, interesting, and progeeky if they were actually updated.

In ranting to a friend, he simply said, "Oh, like Geocities?"  That stopped me in my mental tracks.

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Go Farther: Skins And Beyond

The presence of the Kno and similar specialty devices and specially-configured general computing device made me think of one thing – "pre-loaded software."

Remember when pre-loaded software was the bane of a new computer?  Where a system, no matter how pristine, too often came with assorted programs, tools, and invasive software you'd never planned to use?  Now it's a selling point – because people are getting pre-loaded software they want.  Which made me think of some other potentials . . .

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