Fear Of A Checklist Planet (Or Universe)

The Fan To Pro gang often chats about various issues, and one issue that came up as Serdar and I discussed the Marvel adaptions that sometimes it felt like Marvel was checking off boxes on what to do.

This isn’t to say that Marvel hasn’t done some good stuff.  I consider “Captain America” to be a fine piece of filmmaking with a great central actor, “Iron Man” to have managed to inject old-school charm into high-tech adventure, and “The Avengers” to have done the seemingly impossible with style and heart.  Frankly, the studios and staff are to be commended for making actual, good, movies.

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The Toy-Game Interface: It’s A Trend.

OK, it’s a trend.

Yes, after weeks of me ranting about what’s going on in gaming, what it means for your career, and why I’m still confused half the time, there is a trend I distinctly want to call out.

Merchandise-game integration.  Let’s call it MGI so we have a cool acronym.

Awhile ago at NerdCaliber I called out that we were on a cusp of a trend where games were integrated heavily with merchandise. and marketing.  My example was Disney Infinity, which was pretty much “Skylanders” with Jack Sparrow and a sandbox mode.*  I felt this was one to watch because I could see a lot of properties done MGI style, and transcending some of the previous attempts out there.

(Disney is so confident, they don’t mind a delay – that may mean selling more)

Ironically, of the many properties I discussed where heavy MGI possibilities lay, I missed one, and of course some smart guys and girls ended up creating the most obvious MGI I could have seen, only I didn’t see it.

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False Reality and Real Depression

Quick, what are the signs someone is truly depressed?  How do you recognize them?

I’m not entirely sure and I majored in Psychology (to be fair, a generalist), which really just means I’m better at looking them up.  At least twice I know I missed it in people I was friends with.  This of course doesn’t count times I missed it and didn’t know, which is a bit terrifying when you think about it.

There are many challenges facing us in helping friends, family, and ourselves when dealing with depression and other challenges of mood, personality, and mental functioning.  However one of the greatest challenges is knowing when someone is depressed (or has another issue that needs treatment) in the first place, and our culture is not helping.

It’s not just that our popular culture is giving us terribly wrong ideas about mental illness and issues, as Ed the Sock so brilliantly illustrates.

It’s that our culture, I think, confuses us further.

We’re a culture that has gotten rather into grandiose displays of emotion, from happiness to sadness.  We’re a reality TV culture where everything is spectacle, and we take our cues from media.  We’re a culture where reality TV, sensationalist politics, media megachurches, and the like turn real life into an endless drama.  We’re in a culture where people vie for attention and drama has become normalized.

You’ve doubtlessly heard the term “Emo,” which has nothing to do with the comedian, but evolved out of the music scene, and is often tossed around to mean agnsty over-emotionalism that people affect.  We even have a repurposed term for being overly dramatic and angsty and self-destructive (missing, conveniently that some people may show these behaviors and really need help).

So in a culture of grand drama, how the hell do you sort out when someone has real problems as opposed to putting on an act?  It’s far, far too easy to assume someone is being dramatic or having an affectation from culture because we’re used to our culture pushing that kind of behavior.  We can miss real cries for help because of these assumptions.

Our culture also doesn’t provide people a way to reach out – because it is a culture of drama.  Indeed, those who need help are provided few cultural tools for acquiring it; some may even take on cultural affectations from our overly dramatic culture as it seems to be the right (or only) way to get the attention they need.  We don’t provide methods for people who need help to signal it.

To help those who need it, family and friends, we have to work around our culture.  That’s rather sad.

But work we must.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.fantopro.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.