(Way With Worlds is a weekly column on the art of worldbuilding published at Seventh Sanctum, Muse Hack, and Ongoing Worlds)
We’ve been discussing conflict as of late, from psychology to how speed (or lack of it) affects conflict. But conflicts inevitably end, if only because they become something else or because everyone involved ends up sort of dead. So what happens afterwards? What happens when conflict ends?
That’s going to happen in your world. In fact, the end of conflict may define the end of a tale you tell in your world – or be the start of one. It may involve many fine details you need to consider. Smoking aftermaths tend to be more work than actually causing them, worldbuilding-wise.
So we have to ask – what comes after.
But first, I want to address what Conflict means for worldbuilding – because it has a place.