Way With Worlds: Heroes and Villains – Omnicompetence

horse rider statue

When we create heroes or villains, indeed main characters, in many cases we’re dealing with highly competent people. In the cases of antiheroes and so forth we may not be making such individuals, but in general our “leads” of the tales in our world, who we focus on, are highly competent people. After all you need to have a certain level of ability to do things worth writing about (or just not end up dead early on), though there are exceptions.

In a few cases, the competence is a specific focus of a story in your world – I once hard the delightful term “competence porn” to describe certain forms of literature where characters plan, plot, employ skills, and so on. It’s one I still use and want to promote. So please use it.

Anyway, there’s a point where you can take it a bit too far. The characters are not just good, but good at everything. They become Omnicompetent (also a word I want to promote), and at that point the world starts breaking down because one person’s talent risks seeming unbelievable.

Well it is unbelievable. And that’s the problem.

What Is Omnicompetence?

I describe Omnicompetence as being essentially: a character that is either so good at so many things or good at one thing or a set of things that they might as well be good at everything. The former are Renaissance Men and Women turned up to 11, the latter are people who can manipulate any computer system or master all forms of magic.

Attributing Omnicompetence to people is something we encounter not just in our worlds and settings, but real life. Think of the last time someone said “Person X does Y so they can do Z” and you went “wait, what?” Politics especially is prone to this – I don’t know how many times I’ve heard “X has a successful business, so they can do Y” when Y has nothing to do with having a business.

I’m sure by now you’re thinking about a few Omnicompetent characters you’ve seen and thinking “you know they’re just as believable as the last harebrained political hyperbole I heard.” Which is the point.

Now before we delve further into why Omnicompetence is a world-wrecker and distorts your setting and tales, a slight digression . ..

A Few Caveats On Omnicompetence.

Now before I launch into exploring Omnicompetence I want to note a few things.

First of all, Omnicompetent characters are not necessarily Mary Sues/Gary Stus/Authors pets. At least in my experience they often have reasons for being so good at everything, it’s jut poorly explained and designed. The aforementioned Mary/Gary type characters usually have no believable explanation or for that matter competence – the author takes care of them – and I’ll cover some of that next column.

Secondly, Omnicompetent characters can work in certain settings that have a comedic bent. Buckaroo Banzai, the rockstar-neurosurgeon of the cult film (and a personal fave of my youth) is an excellent example. Parodic characters can be effectively omnicompetent as that’s part of the humor – as well as times that breaks down.

Third, I find Omnicompetent characters are often less annoying if done right, so at times harder to detect. Omnicompetent characters are at least characters, and in the hands of talented creators, their unbelievability may be lessened. Several writers have treated Tony Stark, Iron Man, as Omnicompetent, but also human and fallible. Villains like Doctor Doom and Darkseid are often the same way, from Doom’s sense of class or Darkseid pining for his lost love.

No with that said, let’s get back to Omnicompetence and why it’s bad for your world.

Omnicompetence: Just Inaccurate

So lets get this out of the way: Omnicompetent heroes and villains are just inaccurate. Yes far less annoying than Mary Sues, yes they can be funny, and they can often be written right. If anything they may provide competence porn and be quite enjoyable, even if they’re a little too competent.

But in the end let’s face it, no one is good at everything. It comes off as unbelievable, it is unbelievable, and it distorts your world. The Omnicompetent character is a distortion. An anomaly. Something inserted into the setting but not supported by the setting.

In short, trying to explain Omnicompetence just doesn’t hold water most of the time (though there may be exceptions).

I think it’s easy to fall into the trap of making characters Omnicompetent for a variety of reasons:

  • It’s easier to just make people good at stuff.
  • We extrapolate on talented characters and people and get it wrong.
  • It is easy to dot o make a hero powerful enough to save the day or a villain competent enough to be a threat.
  • We think of people that are treated as Omnicompetent and real life and are influence by that.
  • It’s fun to write people who know what they heck they’re doing.
  • It gives people something to aspire too.

It happens. It’s OK.

Just look for the warning signs.

But what should we aim for in our character creation and worldbuilding to prevent it before it happens?

Competence With Foundations and Repercussions

A character’s competence should, like anything else have competence due to a proper foundation – and have repercussions.

There are reasons for a character to be good at something:

  • They know something for a reason.
  • They got training for a reason
  • They directed their energies for a reason.
  • They have some trait or talent for a reason (even if it’s inheritance).

In turn, the act of having or gaining abilities has repercussions:

  • They take time/money/effort not spent elsewhere. The character with the three PhD’s may have one heck of a student debt (there’s a superhero story for you)
  • They provide a different perspective. Your character who is a brilliant artist may not know how to turn their computer on.
  • They affect you as a person. The character with the implanted memories that make them super-skilled is going to suffer from some pretty interesting mental problems.
  • They bring people to the attention of others. An amazing wizard who displays precocious skill at 11 is going to get a lot of attention by people wondering about an 11 year old flinging fireballs.

Competence may be its own reward, but it doesn’t come without tradeoffs. They just may be worth it.

When you think about competence in origin and effect, it makes richer characters and richer worlds. Come to think of it, imagine the fun of a character who seems to be nearly Omnicompetent and exploring how they got that way . . .

Beyond Omnicompetence: The Believably Competent Character

In creating believable competent characters – so often our heroes and villains – it’s important to make sure the competence is understandable. The believably competent character.

In short, the characters are competent, but the tradeoffs and limits are obvious. This makes the characters believable and understandable and relatable – and the world and the characters more real.

This may mean they’re talented as all get out. Human history shows us many amazing people with a wide array of skills. I’ sure many of us can think of people who have amazing abilities and knowledge – but they’re people.

Keeping An Eye Out

When focusing on your characters, the competent ones – so often heroes and villains – be on the lookout for Omnicompentence. In turn, by building believably competent characters you can head the problem off and make a richer world.

And a less annoying one, frankly.

Sorry Tony.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.

Way With Worlds: Heroes and Villains – Dark Mary Sues

Chess Pieces

NOTE: I am addressing Mary Sues in this column, which often involves questions of definition. As Mary Sues (and the male counterpart Gary Stu) are often a continuum, I wanted to clarify my defintion. My definition is of an “author’s pet” – a character who gets vastly preferential treatment by the author in a way that distorts the story. Thus I am discussing them entirely in the negative.

A Dark Mary Sue? Most people would say that Mary Sues often darken things as it is. They may make works into pandering creations that are hard to enjoy. An author or game creator may be worried that, after so many Mary Sues, a new character idea will be seen as an ego-fulfillment vehicle. Wether they annoy us in literature or gaming or make us worry how others view our works, they’re there, worrying us.

In the worlds we build, we may even be cautious about how we design heroes, heroines, and supporting characters. We take that extra effort to make sure they’re not Mary Sues, or even that they’re not perceived as such. For all people may enjoy a good wish-fulfillment story, there are times they can be quite harsh on other tales (namely ones not fulfilling their fantasies).

So we’re careful with our heroes and our heroines. Perhaps very careful.

But maybe they’re not the ones we should be keeping an eye on.

Through The Looking Glass Darkly

When you’re busy scrutinizing your cast you might miss where else Mary Sues pop up. These authors pet, Mary and Gary are tricky little devils, and maybe you should be looking at the other side of your cast.

Because sometimes they’re the villains. Not in the ruined-my-story-sense but in the fact that real Mary Sues and Gary Stus can be the bad guys. The Villains. The Antagonists. The characters raging at the meddling kids and their pet.

Sometimes they can be even more annoying than Mary Sue heroes. Watching a likable, interesting heroine deal with a well-armed overblown author’s favorite Dark Mary Sue is a great way to kill interest in the story. When the threat is so bad you can’t see anyone realistically coping with it, or so beautiful-powerful-great that you feel like you’re reading ad copy, there goes interest in your tale.

Needless to say if you’re a dedicated worldbuilder, they devastate your setting just as sure as any Mary Sue can. Mary Sues, authors pets, distort the world and make it unbelievable as the author’s blatant biases are more important than an understandable setting. Your suspension of disbelieve flies out the window pretty quick when a Mary Sue makes his/her appearance.

Of course this may be an odd statement – a Dark Mary Sue? Aren’t Mary and Gary supposed to be beautiful, perfect, wonderful, loves, etc.? How do you do that to the character everyone is supposed to root against? How do you Mary Sue-ify them?

Theres something peculiar to many of us writers and worldbuilders, perhaps all of us, in that one time or another we create an author’s pet. Maybe it’s a wish-fulfillment, maybe it’s identification, maybe its a power trip. Mary Sues are powerful, lucky, have it all, and are something we, sadly, get attached to.

But none of these qualities say that Mary Sue or Gary Stu have to be good guys. You’ve probably seen a few of their ilk that were so annoying you wondered why the hell they were the heroes and heroines.

In my experience, a Dark Mary Sue or Gary Stu make it even easier to make their stories a power trip and use of authorial fiat. Consider:

  1. The villain has to be a threat. It might get awful tempting to step into their shoes or make them an author’s pet.
  2. The villain has power. If you’re on a power trip, then it’s going to be awful easy to fall into the trap of Mary Sue-ing them.
  3. Villains are great for angsty backstory and redemption tales, which can be awful tempting to play with a wee bit much.
  4. Villains get a lot of attention, and it’s fun to have attention – and thus one may Mary Sue the villain.
  5. Villains are bad guys and lack moral restraints (in some cases). It can be fun to write a character without inhibitions or to fulfill one’s fantasies.
  6. Marketing. It seems everyone loves a bad guy/girl/woman/robot.

If this starts reminding you of some characters here or there, then you understand what I mean. Ever see a particularly foul character be strangely popular with some people? You get the idea – far more dangerous you may make your own.

Dark Mary Sue’s actually irritate me more than regular Mary Sues – they seem to lean more towards wish fulfillment, provoke even more excuses, and drag the story down – especially if the hero is just someone for the villain to push around.

Things To Watch Out For

So here’s a few signs you have a Dark Mary Sue on your hands:

  1. The hero/heroine are constantly outsmarted by the villain and are basically a punching bag.
  2. The villain is so charming, suave, debonair, and likable they don’t need an Army of Evil – they should just be able to make a good case of why they should rule everyone.
  3. The villain has inexhaustible resources, yet there’s no reason in your world to have said resources.
  4. The villain is so lucky, you figure they should just try and win the world in a game of Poker.
  5. People dislike the villain as they’re too perfect. THe perfection is more annoying than their actual crimes.
  6. The villain is giving voice to things the author thinks a wee bit too much.

See these traits in your villain? Get out the Mary Sue detector and give them a careful examination. YOu may have a Dark Mary Sue on your hands.

Closing

A Dark Mary Sue is a real kick in the worldbuilding, as well as just a poor thing to create as an author. It’s also a bit easy to miss if you’re not looking for it.

Have I see these? Oh, yes I have, and they’ve always crawled up my nose. There’s something partially sad to see an author make a bad guy the author’s pet and have it affect their work or misdirect their talent. Also there’s only so often you can hear “He/she is just misunderstood” before you want to say “no, this character is a psychopathic a-hole.”

I also think that Dark Mary Sues can eclipse good villains or morally ambiguous heroes – the areas of really good writing and worldbuilding. I can think of a few characters like that I’m quite fond of, and I’d rather not see their bad names besmirched, if you know what I mean.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.

Way With Worlds: Heroes and Villains – The Deadly Hero

Death Reaper

So we’e talking heroes and villains. Usually at some point we’re talking conflict and outright violence in this case, even if its not physical. However when it gets physical, I want to address a rather poorly handled archetype which I call The Deadly Hero

The Deadly Hero is that character who is a killing machine who leaves a wake of bodies, but is also considered the hero (if only by the author and fans). Now admittedly if said bodies are soulless killer robots and such, probably no harm no foul, but usually they’re living creatures and sentients. Oddly, in much writing it doesn’t seem to matter.

You know the story. It’s an FPS game come to life as enormous amounts of corpses pile up and the character is still considered the hero, still perhaps considers themselves heroic, still acts the part. After a while however something seems wrong, seems off . . .

It is. The Deadly Hero kills worldbuilding as well as legions of people.

The Crux of The Conflict

So what’s the problem? The good guy kicks backside and wins? That’s how it works? So why does this seem . . . off in our worlds?

Beyond gore, gratuitous action, and so on I think the Deadly Hero who acts without repercussion or affect grates on our senses of continuity. After a while the bodycount is like a videogame score, and there’s just no fallout from it.

The world doesn’t matter, the setting is unreal, and the Hero all the moreso for the contrast.

Just consider the impact of violence in our real world.

  1. Violence is unpredictable. A running battle of spells in a crowded city is going to have civilian casualties – having violence be super-surgical and precise seems wrong, and the more there is the less believable (unless you go out of your way to address that).
  2. Violence produces reactions. I don’t care how heroic you think you are, that huge pile of cadavers might make me wonder if you’re the good guy, and I can’t see their badges that indicate they belong to Evil Inc. until the autopsy.
  3. People assess risks. The violent, even the good, may make us wonder if they’re safe. If you’ve got super battle psychic powers that may be well and good, but the secret organization you work for is going to notice the levels of death and maybe wonder if you’re safe to work with . . .
  4. Violence affects people. Ask anyone who has been in a fight, gone to war, killed. Read a biography. Study PTSD. Violence affects us personally, and the person who commits violence is affected as well.
  5. If you’re not affected, something may be wrong. A character who kills without mental and emotional repercussion may be insanely dangerous -or just insane.
  6. Violence takes effort. I mean if nothing else you have to rest, recharge, and buy bullets.

The Deadly Hero, I think, rubs people wrong as it’s death without repercussion or even lip service. A story without repercussion is a story without a working world, and the hero feels abstract and removed from the setting. At that point it’s just a list of things happening against a meaningless backdrop.

Also the Deadly Hero way too often is just a form of wish-fulfillment. The badass without repercussions is a form of pandering – and a sadly obvious form of pandering at that. Poorly written is bad enough, but outright pandering really means your worldbuilding is for naught, its just setting up targets.

I recall once someone talked lovingly of ‘The Punisher” comic. To which I noticed that, realistically, the character would inevitably kill a lot of innocent people (if only by accident) and that everyone who showed up dead would not necessarily be a known criminal and thus upset the public.

They didn’t get it.

Avoiding The Trap

The Deadly Hero is a trap that’s a bit too easy to fall into, and I’d credit the prevalence of this kind of story in the media. There’s also media that veers into this territory but doesn’t go all the way – but following in the footsteps of said media means you may veer all the way.

But if your world and a realistic setting are important, you want to avoid the trap of the Deadly Hero – and a common one it is. Here’s a few pieces of advice

  1. Make sure violence has appropriate repercussions.
  2. Make sure the hero’s reactions to violence are appropriate.
  3. Make sure other characters in your world react appropriately to violence.
  4. Make sure the cost of weapons, armor, repair, etc. are worked into the story.
  5. Think of what a hero is. If you are wrting an admirable character, you’ll need to explore their reasons and reactions to violence – which is a fascinating experience as a writer. You’re poorer if you don’t – why would someone kill, and for what reasons is a great part of a tale and a world.

In short you avoid the trap by making sure the world works and functions appropriate, diving in to the repercussions and richness of the setting and character. In time, this makes not just a believable story, but a better world and characters.

A Side Note: The UHB is still annoying

When I first wrote this column I noted a character I really was tired of was the Uncaring Heroic Badass or UHB. The UHB is the grim, deadly, antisocial, unlikeable character who is the hero that the author wants us to root for even though they’re an a-hole.

My opinion hasn’t changed. The UHB is really a power trip consisting of:

  1. I’m tough and can defeat anyone. Don’t you want to be me?
  2. I don’t care about anyone or anything. Aren’t I cool for not caring.

Really, the UHB isn’t a hero. They’re a sociopath in a costume, meant for pandering, and still freaking annoying.

Fallout From The Flareup

Writing a violent and deadly hero is totally possible – as long as you understand the repercussions of violence and the character. This requires deep thought – and avoiding tropes.

If anything, I’d say tropes about violence are some of the worst challenges we face in writing (along with sex, religion, and politics). It’s almost like we get invested in them, and we need to overcome them.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.