Way With Worlds: Conflict’s End

Demolished House

(Way With Worlds is a weekly column on the art of worldbuilding published at Seventh Sanctum, Muse Hack, and Ongoing Worlds)

We’ve been discussing conflict as of late, from psychology to how speed (or lack of it) affects conflict. But conflicts inevitably end, if only because they become something else or because everyone involved ends up sort of dead. So what happens afterwards? What happens when conflict ends?

That’s going to happen in your world. In fact, the end of conflict may define the end of a tale you tell in your world – or be the start of one. It may involve many fine details you need to consider.  Smoking aftermaths tend to be more work than actually causing them, worldbuilding-wise.

So we have to ask – what comes after.

But first, I want to address what Conflict means for worldbuilding – because it has a place.

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Way With Worlds: It Comes Apart – The Persecution Rests

fence barbed wire

(Way With Worlds is a weekly column on the art of worldbuilding published at Seventh Sanctum, Muse Hack, and Ongoing Worlds)

Last column I covered bias and bigotry in the settings you’re developing. Not a pleasant subject, but one that’s important because believable characters have their biases and often their bigotries – just as we do.

To summarize my handy rules-to-remember on the subject:

  1. Everyone has Opinions.
  2. When opinions “solidify” they become Biases.
  3. When Biases become part of our identity they become Bigotries, sort of black holes of ideals that suck other things in.

Now when bigotries seize control of an individual, a group, a nation, or a galactic confederation, that can lead to outright campaigns against various people. Attempts to extermiate, subjugate, control, or drive out an entire identifiable group. In short, persecutions.

Which is the unpleasant subject of today’s column.

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Way With Worlds: It Comes Apart – Biases And Bigotry

field crack division

(Way With Worlds is a weekly column on the art of worldbuilding published at Seventh Sanctum, Muse Hack, and Ongoing Worlds)

Having explored the psychology of conflict and the way that conflicts can go from simple disagreements to smashing galaxies with a Dimension Cannon, let’s take a look at some of the more personal elements of conflict. It’s a bit of a break from the galaxy-smashing thing, but the potential is there of course.

Let’s talk biases and bigotry, those steps that often let us climb the ladder to conflict.  Or descend into the pit of conflict, whatever, pick your metaphor.

We’ve all encountered biases and bigotry in real life and been driven crazy by them. We know people affected by them. In our historical readings we’ve seen cases where biases and bigotry have led to atrocities with depressing regularity.  Bias and bigotry is everywhere.

Which means that as world builders and creators, we need to think about these horrible things because they’re probably part of our worlds.

Worldbuilding isn’t for people afraid to get their brains messy. So since you have to write the biases and bigotries in your world, and the results of their existence, let’s talk about them.

But first . . .

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