Way With Worlds: Goals, Methods, And Results

Heroic Rider

(Way With Worlds Runs at Seventh Sanctum, Muse Hack, and Ongoing Worlds)

Stories, games, and all fictions are about people, about characters, about what they do and why. They may not be like us, we may not like them, but that’s what’s going on. We’re watching people (even if not human) do stuff to get results, though we may put it in more colorful ways.

Goals, methods of reaching them, and results are, in a way, everything a story is about. In the end, you’ve got to save the prince so you can throw the one ring into the fiery pit of the starship engine to bypass the alien invaders before your ninja rival does.* No goals, no methods, no results, no story, no interest.

Therefore, your world has to include characters that have believable goals, ways of achieving them, and results.

Which is obvious.

And, as you’ve heard me say many times, and doubtlessly will again, obvious is the problem.

Let’s dive in.

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Way With Worlds: Tropes And Worlds, The Living And The Dead

lightning clouds storm

So last we met I discussed originality being an illusion, but I feel I do need to cover something – the use of tropes, stereotypes, and “seen-it-all-before” elements in our worldbuilding. For the sake of not having to abuse a thesaurus, I’m just going to call these “Tropes.” Plus it’s shorter to type.

I’ve talked about tropes as something that can kill a world because they’re unreal – yet at times tropes aren’t a problem. Let’s explore.

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Way With Worlds: Originality’s Smoke And Mirrors

fireworks

(Way With Worlds runs  at MuseHackSeventh Sanctum, and Ongoing Worlds)

Every worldbuilder, author, artist has had that moment. That moment where originality seems to be a fleeting illusion.

Perhaps they feel that they can’t seem to do anything original. Every idea they have seems done (and perhaps done better). The fear of being accused of derivation. The sense everything they do seems to be alike.

Perhaps they feel there just isn’t anything left. Everything has been done, there’s nothing left to do.

So let’s address that issue that many a worldbuilder faces – how do we deal with the need to be original? Fortunately there’s an easy answer.

Screw originality, who needs to worry about it?

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