Way With Worlds: Having A Vision

Viewpoint Trees Sky

[Way With Worlds appears at Seventh SanctumMuseHack, and Ongoing Worlds]

A lot of what I write about worldbuilding is at least partially technical. It’s about breaking things into areas of analysis, questions, outlines, and more so you can make your world. Good worldbuilding is about thought and techniques and keeping track of things – well, half of it is.

The other half of worldbuilding is those wild ideas, those crazy thoughts, those “what ifs.” In many cases you’re either doing good with those moments of creativity, or organizing what thoughts you do have.  Of course, not all of these moments come at the right time – sometimes you want to get organized and your brain won’t shut up, sometimes you want an idea and feel like a book-keeper.

Then where there’s those times that your worldbuilding comes together, when you grasp the big picture, when you get both the “wow” and the numbers behind it. That moment when you have A Vision and it all comes together.

Those moments you “get” your world, and those are the moments that are beautiful and powerful.

You probably know what I’m talking about and wish you could get into that state more.

The fact that I’m writing about this means I’m betting a good chunk of my readers can’t.

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Way With Worlds: Character Creation

Michaelangelo God Adam

[Way With Worlds appears at Seventh Sanctum and at MuseHack]

After spending last column talking about characters in continuity, in world building, it’s time to talk about creating characters themselves.

I held this off until talking about the role characters play because of all aspects of world building, Character creation is the one that can (and in my opinion, should) be the most complex. As noted, a character is in a way the summary of the setting, and in turn, extremely complicated. Because they’re complicated, a sense of where they fit is important.

Characters are your setting come to visible, relatable life. Or at least should be.

The problem in discussing “how to create” characters is the process itself is also unpredictable, personal, and unique for everyone – just as characters are unique. So I can’t give you a system or even a list of questions that’ll “do it for you.” In fact, I shouldn’t because we all do this differently.

What I can do is give a list of techniques i’ve used, I’ve encountered, and I’ve coached on to help you create characters. Some you’re doing. Some you aren’t. Some will work. Some won’t – but would work for someone else.

But you can find what works for you.

After all I said it wasn’t simple. People never are – and that’s what you’re creating.

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Way With Worlds: Where The Characters Are – And What

Crowd Of People

[Way With Worlds appears at Seventh Sanctum and at MuseHack]

You have built a world. You know it’s origins and its ecology, you know it’s people and their religion, you know technology or sorcery (or both) thta they use. You have a world that is a living-breathing creation, all in your head, and your documents, and your stories.

It’s time to populate it with characters. Sure you’ve probably started early, but we are going in order here.

Most of us creating worlds have them populated with people to tell stories about or to play (in the case of the game). Characters in a way are the start and the result of worldbuilding – the result of the worldbuilding we do to have people to tell a story about. More on that later, however.

So, where do you characters fit into all of this? Well, let’s take a look.

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